onTimeEvent (bodyMove) { // loneliness and gregarity are current cursor coordinates x = _root._xbody; y = _root._ybody; // Move the sense of failure to the body co-ordinates // (this also moves the nested bad childhood) this._x = x; this._y = y; // Move sense of failure back so it appears stationary this.senseOfFailure._x = (0-breath); this.senseOfFailure._y = (0-perception); // update stage even though new frame not entered updateAfterEvent(transcending); } |