Mask Script           



onTimeEvent (bodyMove) {
       // loneliness and gregarity are current cursor
coordinates
      x = _root._xbody;
      y = _root._ybody;
      // Move the sense of failure to the body
co-ordinates
      // (this also moves the nested bad childhood)
      this._x = x;
      this._y = y;
      // Move sense of failure back so it appears
stationary
      this.senseOfFailure._x = (0-breath);
      this.senseOfFailure._y = (0-perception);
      // update stage even though new frame not entered
      updateAfterEvent(transcending);
}