Animation and Gaming


This multidisciplinary area of study combines traditional art mediums with professional software to give digital artists the opportunity to find their chosen path. A delicate balance of technical proficiency and creativity are the marks of productive artists in this fast-paced and engaging career. Becoming a strong artist or technical director takes guidance, vision, and time spent hard at work, but when work is fun, is it really work?

A broad range of elective upper-level courses covering various aspects of animation, game production, and associated technologies are available to students. They are encouraged to explore aesthetic and technical boundaries through carefully selected coursework.

Faculty

A photo of David Bautista

Part Time Lecturer

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A photo of Metaphor Brown

Assistant Professor

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A photo of Phillip Cardon

Professor, Program Coordinator

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A photo of Ryan English

Assistant Professor

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A photo of Kathleen Kargula

Part Time Lecturer

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No photo available

Lecturer I

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A photo of Aunmar Mohammed

Part Time Lecturer

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A photo of Drew Thomas

Assistant Professor

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Selected Student Work