Drew Thomas

A photo of Drew Thomas

Assistant Professor

Simulation, Animation and Gaming

[email protected]

Education

MFA, Game Design, Massachusetts College of Art & Design

Industry Experience

  • Character design
  • Digital painting
  • 2D sprite and tile map making
  • Basic 3D modeling
  • Game design principles
  • Programming
  • Worldbuilding
  • Storytelling & writing
  • Vocal soundtracks for games
    Background music for games
  • Unity, UE5, VSC, Adobe products, Magix Music Maker
  • Concept art

Additional Information

Drew Thomas is a multifaceted game developer with experience in doing the art, programming, writing, and soundtracks for games. After graduating from the Massachusetts College of Art & Design with his Masters in 2023, he did quality assurance for a mobile Star Wars game while running his own indie game operations. He is currently focusing his practices and research on the development of serious games or games for change, by studying how games can be used as a platform for intrinsic thinking and social change via the use of magical realism (fantasy elements) and critical play (infusing the mechanics of games with thoughtful themes). In his freetime, he loves staying active, drawing, or playing Chess.