MFA, Game Design, Massachusetts College of Art & Design
Industry Experience
Character design
Digital painting
2D sprite and tile map making
Basic 3D modeling
Game design principles
Programming
Worldbuilding
Storytelling & writing
Vocal soundtracks for games Background music for games
Unity, UE5, VSC, Adobe products, Magix Music Maker
Concept art
Additional Information
Drew Thomas is a multifaceted game developer with experience in doing the art, programming, writing, and soundtracks for games. After graduating from the Massachusetts College of Art & Design with his Masters in 2023, he did quality assurance for a mobile Star Wars game while running his own indie game operations. He is currently focusing his practices and research on the development of serious games or games for change, by studying how games can be used as a platform for intrinsic thinking and social change via the use of magical realism (fantasy elements) and critical play (infusing the mechanics of games with thoughtful themes). In his freetime, he loves staying active, drawing, or playing Chess.