Bruce K. Nelson Faculty Development Center

109 Halle Library
Ypsilanti, Michigan 48197
734.487.2530

[email protected]

eFellows Classroom Technology Grant

About eFellows

The eFellows program is provided for tenured/tenure-track faculty and full-time lecturers.

The eFellows program supports faculty and full-time lecturers in obtaining the resources needed to successfully pilot innovative technology-based projects that enhance student-focused instruction in courses and curriculum. The overall outcome of this program is to improve and enhance student learning and the scholarship of teaching through the integration of appropriate technology.

To read about why you should consider applying for an eFellows grant, please visit our blog to read from Michael McVey, Chair of the eFellows Committee. For an example of how one eFellows grant was utilized, please read our recent blog post on Building Interdisciplinary Expertise in the BRAIN EEG Lab. Elizabeth Bucciarelli, a library faculty member who is also a member of the eFellows Committee, also authored a recent blog post featuring statements from previous eFellows grant recipients. Click here to read her blog entry.

The eFellows program is available through the collaboration between the Bruce K. Nelson Faculty Development Center, Faculty Senate, and the Division of IT. The program funding and coordination is administered by the Faculty Development Center.

The application for eFellows grants for the 2024-25 academic year is now open. Applications are due by Wednesday, December 4, 2024. To Learn more about the Grant Application Process, view the eFellows Proposal Instructions. If you have any questions about eFellows, please email Jeffrey Bernstein (Director of the Bruce K. Nelson Faculty Development Center) or Michael McVey (Professor of Teacher Education and Chair of eFellows Committee). If you wish to set up a meeting to speak more about your application, please email Michael McVey.


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Past Recipients

The eFellows Committee would like to thank everyone who submitted applications during the last grant cycle. We commend you on your continued pursuit to use technology to enhance the teaching and learning of students at Eastern Michigan University.

  • Kelly Getz Expand dropdown

    The Content Creators Portable Toolkit

    All the essentials to get started creating podcasts, vlogs, and Tiktoks, including a camera, microphones, and a portable production studio board. The technology will be made available for students to checkout through the Halle Library Circulation Desk. 
  • Meriah Sage, Brian Scruggs, Jeromy Hopgood, and Dustin Miller Expand dropdown

    EDT/Theatre Communication & Logistics Modernization

    This Team eFellows Project will allow us to purchase seven iPad minis (with rugged cases and charging station) to support learning and application of modern industry-standard software and processes in theatre scenic, lighting and projection courses and theatre practice courses within the Entertainment, Design and Technology (ED&T) and Theatre Program. The project outcomes include remotely operating entertainment lighting, sound, and projection equipment for learning and production, bringing our courses/program into the modern era of the entertainment industry and better preparing our students for the workforce. The iPads will address our need for visual collaboration across design areas, equitable access to applications that allow for remote control for our lighting, projection, and sound systems, modern paperless and real time communication for design drawings, plots, and inventory.

  • Ourania Spantidi Expand dropdown

    Integrating Advanced Computational and Virtual Reality Technologies into Computer Science Education

    This project aims to enhance computer science education by integrating Virtual Reality (VR) and Artificial Intelligence (AI) into the curriculum. With state-of-the-art VR headsets and high-performance computing, it enables immersive learning experiences, bridging theoretical concepts with practical applications and preparing students for the technological landscape through innovation and creativity.
  • Tom Suchan Expand dropdown

    Virtual Reality Art Exhibits for the Survey of Asian Art (ARTH 267)

    This project leverages the potential of virtual reality (VR) to provide students with authentic experiences in collaboratively curating thematic exhibitions of Asian art. The objective is to immerse students in a virtual 3D gallery space, where they can collectively curate exhibits and then utilize VR goggles to simulate real-world art exhibit experiences.

  • Ovidiu Calin Expand dropdown

    Integrating 3D Printing Technology into EMU Classroom and Student Learning

    This project aims to integrate 3D- printing technology into the classroom to enhance student learning and engagement by allowing them to use critical thinking skills in creating custom-made manipulatives in mathematical courses.

  • Chuyang Yang, Jason Vosburgh, Phil Guerra, and Kenneth Szymanski Expand dropdown

    Immersive Simulation Technologies in EMU’s Aviation Program

    This project is to set up a high-performance Virtual Reality (VR) Flight Simulation System for the EMU Aviation Program and investigate how flight students reflect on this state-of-art technology.

  • Sarah Fabian Expand dropdown

    Enhancing Student Experience with Collaboration and Presentation in the APC

    This project will update the technology in the Academic Project Center's Presentation Rehearsal Space, in order to improve the functionality and flexibility of this space.

  • Devika Choudhuri, David Anderson, and Ron Flowers Expand dropdown

    Creating a Hyflex Conference Seminar Room

    This technology supports a flexible teaching and learning environment that can include video conferencing, lecture recording, and a variety of screen-sharing options to deliver a high-quality experience for students, both virtually and in person.

 

 

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